some secrets to Kino Der toten


dakotawalton
by dakotawalton
Posted 09 Jan 2012
Revised 09 Jan 2012
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this article is about little secrets ony a handful of people know.

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SECRET RADIOS



There are two secret radios. They're initially, and seemingly, hard to find, but curiosity this time didn't kill the cat.

NOTE: Before I start, I suggest you use a weapon such as a sniper rifle, or something like the FN FAL or M14. For one of the radios, a sniper rifle is pretty much necessary. I haven't tried it with anything else since I was lucky enough to pick up a sniper rifle from the box, while being curious at the same time. The other radio, you can use any weapon really, but I'd still prefer the above mentioned.

Radio #1



The first radio is located outside of the map. Move to the alley from the first room. When you walk down the concrete steps in front of the yellow Double Tap machine, look for the barrage that zombies come through on the left side. You can either crouch or move back some to do this.

Take your sniper rifle, and scope in. Aim at the green building with all the windows. Below that, if you look down some, is a balcony-like area with a white, metal fence. The type of fence seen on top of buildings to prevent people from accidentally falling.

Aim to the center of this balcony. Now aim underneath the horizontal pole of this white fence. You shall notice a little, small object. Shoot this and hear some audio play.

Radio #2



The second radio is located in the theater. If you are unsure of what the theater looks like, it's the small room that's accessible once you turn the power on. You're able to enter it once the curtains move. Same room with Juggernaut.

In the center of this room, the center of the narrow, middle pathway that leads from the stage to the first room, there is a chandelier. On this chandelier, you should see a radio. Shoot this radio to hear the next audio. It's best to shoot it from near the turret, for you'll have more of a view of it.

NOTE:



I've only played these back-to-back, and they say the same thing. I've been told you're supposed to play one radio audio after watching a film, then play the next radio audio after the second film, and then to watch the third film. The way I did it, they made it like this to prevent storyline distortion, apparently. And doing it the way I just mentioned, it puts the storyline together effectively.

-------------------------

More Secrets!



When you're at the stage, open up the door near the M16. If you look through the cracks of two of the steps, forgetting which ones right now, there is a suitcase with a piece of paper on top of it. This is non-interactive, but I'm sure this has something to do with the back story of Zombies.

Creepy Crawlers? Yes! Well, Maybe.



Now go back to the stage. On the right side of the stage, there is a door to the dressing room. For more clarification, it's to the right of the mystery box. Don't open the door if you haven't already. There's no real need for it. Anyway, also on the right side of the mystery box, there is a window that zombies appear from. Near this window are some blue containers.

If you crouch and ADS, you can look into the container and see the heads of apes.

How do I know they're apes? Easy. Those are obviously scientific containers use to store said apes. Scientist worked on said apes, and the results came out to be the creepy crawlers that spew Nova Gas and appear once the power is turned on.

But, however, there is a possibility that these may be humans within the containers as well, that were eventually enslaved for scientific research and were thus, created into creepy crawlers. I believe this to be possibly true because said creepy crawlers seem to be wearing torn, green pants.

The only thing I am unsure of when it comes to this, is either if they're the apes themselves, or the creep crawlers that haven't escaped, been shipped out, whatever.

These containers are found all over the map. 
 

Writings On the Walls



You have probably noticed that on some walls, there are writings that seemed to have been written in chalk. Below is a list of what each of them say.

  • Beware of the 6!


A lot of people think this has something to do with the red power boxes being how there are six of them, but there are also six generators in this map. I will explain more on this later on. This may also be a warning for the Nova Gas spewed by the creep crawlers.

  • Samantha Emilia Abigail <3 - JD


I haven't found a reason behind this one, but I'm pretty sure that's the name of JD_2020's wife/fiance/girlfriend/etc. If anyone has solid information as to what this is referring, let me know.

  • Knowledge itself is for the taking.


Not sure of who else knows what this means, but I'm pretty sure it may mean something about take what you can when it comes to learning. Or it may have something to do with the interrogator trying to get information from you. Not sure on this one either, not completely at least.

  • Brimstone to Damnation.


This may or may not refer to Operation Brimstone.

Old Time Plays?



Throughout the map, there are two posters named Pygmalion and Faust. For those who don't know, these are names of old, classic plays from the 1950's.

Generators!



Remember beware of the 6? Well, this may be what it's talking about. There are six generators throughout the map. Below is where to find them.

Generator #1 & #2



The first two are located in the same room. They are within the room that overlooks the alley. It's the room with the second meteor rock, remember? If you're unsure what they look like, they're pretty much just huge, rusty brown generators. Rectangular in shape, taller than you, I believe.

Generator #3



In the first room that leads to the alley, the room you can access straight from the first room, there is a medium-sized hole you can look through. There is the next generator.

Generator #4



Remember where you found the first radio on the balcony, outside of the alley? Where, to the left of that, there is another generator. It's to the left, on top of the brick rooftop.

Generator #5 & #6



The last two are directly underneath the room with the first two generators. Zombies come from here as well. There is one in the far back, and one to your right. They're easy to notice.

I have no idea if this has anything to do with beware of the 6! but it just may. The same goes with the red power boxes.





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