kino der toten round 76+ solo strategy


dakotawalton
by dakotawalton
Posted 03 Jan 2012
Revised 11 Jan 2012
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this is a solo strategy for kino der toten with or without mule kick. comment if it works.

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during round 1-3 your objective is to rack up points. Always let the zombies out of the barrier before killing them.

round 1: Buy quick revive. shoot the zombies 6 times in the chest and knife. this gives you 190 points per kill. when round 1 is over, you should have 6 kills and a total of 1140 points.

round 2: if you got max ammo, congratulations. shoot 8 bullets in the chest and knife. if you werent lucky enough to get max ammo, then you want to repair the barriers and shoot what you have left, then knife. if you got max ammo AND double points, then you should leave through the top door as soon as you get 2750.

round 3: very dangerous round. rack up 2750 by using your knife if you don't already have 2750. then open 2 of the top doors and buy the mp40. avoid instakill and use this strategy. on round 3, shoot in the chest 3 times with mp40 and knife. this not only gets more points, but it is much safer. usually by round 5 you should have 5500 points. go open the other 2 doors and turn on the power. usually you would want to buy jugger-nog right about now. don't; buy the Bowie knife. it is 3000 and its instakill for rounds 1-9 on regular zombies and 1-12 on nova 6 zombies. just start knifing BUT BE CAREFUL because it still only takes 2 hits to get downed. so as soon as you get 2500, get jugger-nog. at the start of each round from now until round 10, look for zombies to kill instead of waiting for them to come to you. this keeps them from grouping up. DO NOT try to knife a huge horde of zombies without jugger-nog because that will cost you a quick revive. If you are connected to online, then save for mule kick( the perk that lets you hold 3 guns) and then get the box. do not get the box before mule kick or, if you do not have internet access, only get the box if you have 10000 points or more and you turned the power on. you should have the thundergun by round 10. for those of you who do have mule kick, TRADE YOUR M1911 FOR THE THUNDERGUN. this way, if you happen to get downed, you will keep it. also, trade your mp40 for the ray gun. you will also keep it. the third weapon should be either the m16(i suggest this) a weapon off of the wall, or the HK21. upgraded, the HK has 900 bulets and great power. but in later rounds max ammo doesnt appear too often. this is why i suggest the m16. only get the m16 if you have 6200 points. it costs 1200 to buy and 5000 to upgrade. the m16 upgraded is the skullcrusher, a fully automatic assult rifle with high damage and a sizable clip and as a bonus, a grenade attachment with 9 grenades. if you have gotten this far, and you should have the Zeus Cannon, (and) Porter's x2 ray gun, and another "points" gun(only if you have internet access)you should notice you have far more points then you would expect. you could buy every weapon off of the wall to get "the collecter" achievement, you could try the box for monkeys, or you could make a video of every weapon upgraded. its up to you. remember, this got me to round 76 where I couldve gone to 100, but I just laid down and died
because it was getting boring. i also have some easter eggs and some major secrets i dont think anyone else knows. first, there is a radio attached to the theater's chandileir that if you shoot it, a voice recording will play. there is another one outside in the alley. to see it, you need a sniper rifle(i suggest upgrading the dragonov) go to the first room you spawn in, open 2 doors on the bottom and go down a pair of stairs. look to your left you will see a zombie barrier. take your sniper rifle and look on top of a building with railings. shoot it and the same man who recorded the first tape says something about patient 626. another easter egg is the 3 meteors. one is in the first room you are in and its contained inside a glass upside down bowl near the middle-of-the-stairs-barrier. another is in the dressing room near the "green light" barrier. the last one is in the top left room on the mystery box map. you will see a shelf with random letters and the last meteor. hold square/X near it and a song plays( i think its called 115) it lasts for 5 minutes almsot exactly so use it in the later rounds to get a shot of adrinaline. the music does nothing but entertain. and it cannot be activated again. probably the greatist discovery I have been trying to get out to te public is when you upgrade the ballistic knife it becomes the krauss refliberater. it will revive a downed teamate if you shoot him. "what good is that on solo if there is no one to revive" you might ask. well shoot a zombie with it. i did the math and it litterally increases the chance of a power up such as double points and instakill drop by 2,433.33% basically, if you were to get one power up just by shooting, you could get 243 power ups! all you do is kill a zombie with the krauss refliberator by shooting and it increases your chances. i got 4 double points, 3 max ammos, 1 instakill, and 12 fire sales al in under one minute using this! another easter egg(i am NOT sure if it works or not, so if it doesn't dont comment) that says if you knife all of the red electric boxes, a song plays. another easter egg is the project assencion writing. when you are going from the first room you appear in to upstairs, go open 4 doors and take a few steps on the stage. look inbetween 2 walls and there in messy writing, it says priv( it just moves to the next word, this word is unfinished for some reason) project accencion. another tip is on dog rounds, just use your thunder gun.





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