Black Ops Zombies Ascension


Matt
by Matt
Posted 18 Apr 2011
Revised 18 Apr 2011
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Just a lot you should know about the map. And how to play

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When you start the level you should knife until round 4 to save ammo and gain more points. (only shoot if necessary) Make a crawler at the end of round 4 and open the door on the second floor. You should be able to go to phd flopper and buy the mp5k. Now its time to budget if you have enough money to go all the way to the mystery box then buy up there but don't be a little noob and buy the box or turn on the power yet. Head back to phd flopper and kill the crawler. During this wave try to use your pistol and knife however if your start to get over run then be smart and pull out your mp5k. Again make another crawler at the end of round five and have everyone buy the box once (make sure its only once) now turn on the power and open up to the other two landers and use all the landers, this is a good time to press the button to open up the pack-a-punch room (see below). You can now save up for one person to buy pack-a-punch for the achievement however this is not recommended instead have someone buy the sickle and only knife until round 10. After someone has the sickle the next person to get some points should buy phd flopper right away. This is so that monkeys will come. At the end of the round when the person bought flopper you can do one of two things and this depends on how you play you can either keep your mp5k because you don't want to run out of ammo or hoard the box. Considering that you have done what you wanted above now it is time for the monkeys since the only perk that was bought so far was phd that is all you have to guard. Have some of the people stand at the top of the staircase to shoot down at the monkeys while the person(s) with the sickle run around at the bottom of the staircase knifing the monkeys. Make sure people with sickles knife until round 10 however they should shoot when needed. Also since no one opened the juggernaut room monkeys can't steal it so whoever was given that perk enjoy and for the others you can make it until the next monkey round. Everyone should now buy stamin-up as it makes a huge difference when running. Remeber to camp at phd flopper with the lander already there incase you get over run. Have two people guard the front staircase and one guarding each window. The next perk you should buy is speed cola. If you are following this guide it should now be between round 12-15 depending on how the previous events took place. As soon as you guys can upgrade your guns from the pack-a-punch machine. This is the most important thing is that you should not do anything during the rounds only at the end when you have created a crawler. Remeber never to open the juggarnaut room just as it gives you one less thing to worry about. When monkeys come have one person at phd, one at speed cola and one at stamin up. The last guy generally would have left the game already but if he stayed around have him go to where he would help most. (if you all have guns that take a long time to reload then speed cola but if you guys have light guns than go to stamin-up as you would be doing more running. [phd is useless by now however you still want to get the free perk])

 

How to pack-a-punch

1. Use every rocketpad or "Lunar Landers" 

2. Go to the power room and press x to launch the rocket. 

3. Go down one level and outside to the giant warehouse door that holds the rocket, at this time you should be seeing the rocket launch. 

4. Go inside the giant opened door and go to the right and use the machine! 


Nodes easter egg (I will write another guide on a strategy for this since you are likely to focus on it more this way)

 

Okay, now we get to the steps. YOU NEED 4 PLAYERS FOR THIS BTW. AND ALSO, DON't TURN ON THE POWER YET. WILL BE EXPLAINED LATER. 

STEP 1: Someone get the gersche device from the mystery box, and go towards the phD flopper machine. Near the gate that you open (theres a messup up oil tanker) is an area where you can clearly see a generator device sort of thing. It flashes, you can't miss it. THROW YOUR GERSHE DEVICE DIRECTLY AT IT. if you miss, you can hear Samantha's laugh (the same laugh when u get the teddy bear in the box). If you hit it, you can hear the mystery man's voice and the generator will get sucked into the gershe device. 


STEP 2: Remember the first ascension ledge glitch, where the zombies wouldn't kill you? Well under that ledge is an innocent looking computer. It's not innocent. press X on it. A triangle will appear on the screen and once again a voice will say something about a Kerremesche device? I don't know but it sounded like that.


STEP 3: (I'm not sure if you need to do this, but i guess it helps) Activate all 3 of the landers, have someone with a ray gun aim at the large rocket that shoots off after you turn on the power.Shoot at it until it blows the rocket up. It should give you all a x2 powerup if done correctly. 

STEP 4: This is the first kind of difficult step. On a Monkey Round, near all of the perk machines, a little red button will appear on the walls near the power-ups after you did all of these steps.They will be no more than 1-2 feet away from the Jugger-nog machine, phD flopper machine, Speed Cola machine and the Stamin Up Machine. (no quick revive button) Some buttons can be hard to see but the Juggernog switch is opposite the machine. The Speed cola is on the opposite wall, to the right. The phD flopper button is to the left of the machine and the Staminup button is also to the left of it. When you all locate your buttons press and hold X on them, at or near the same time as the other people. it will make a beeping sound, and the buttons will dissapear. Then a voice will once again appear. 


STEP 5: Make a crawler (this is after the monkey round). Go to the pack a punch area. Look at the wall directly opposite the pack-a-punch, outside of the PAP room. There will be a clock. All of you guys go to the raised platform, and stand directly below it for 1 minute. You know you're doing it right if you see the clock move it's minute hand backwards. Then there will be another voice.

STEP 6: So now, have someone go to a lander, any lander. have someone else be in the lander that the person is going to call. Now if they call it, then the person in the lander should see a letter, any letter flowing through the air. then the get the letter, followed by a sound. 
With these letters, you Need to spell the word Luna. To do this you need to activate the launchers like this: 
L = Have someone sit on the launcher in the spawn room, have another person call it to the staminup pad. 
U = Call it back to the home pad from the staminup pad 
N = Call it at the speed cola machine from the spawn 
A = Call it at the staminup lander from the speed cola. 

STEP 7: (optional) You can make a bunch of combo's with the letters, bu this on is the only necessary one. But it's nice to hear characters responses. For example, me and my friends made the word HITSAM (hit samantha) and dempsey said something, i forgot. Anyways, next step.

STEP 8: AFTER you spell "luna" go to the area where you turned the computer on near the stamin-up lander. Notice a downed rocket with 4 lights appearing out of it. That's how you know you did the last step right. Now around the lights, a few feet in front of them, there will be a glowing ORB of light on the floor.

What you have to do is chuck down a gersche device and do: 
Shoot it with a Pap'd raygun, pap'd crossbow , zues cannon and throw in the matryoska dolls. You must also dive through it after about 5 seconds.
If you do it wrong you get 1 of 2 sequences. One is with the mystery man saying "we need more power!" This means that you have to shoot more zeus cannon, ray gun, etc, into the gershe device. Another sequence is that the mystery man will say " Thx bro, im free" followed by a scream from samantha. The screen wil then turn black and white. And you all get death machines for 90 seconds. This means that you have shot too much into the gershe device. To get a good amount of power, this is what me and my friends did: Upgraded Raygun(3 bullets), Upgraded Thundergun(2 bullets), Upgraded Crossbow(3 bullets), dolls(all 3), and gersh device!

What up dawgs

Matt has a website at www.myfreshgames.info

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